

- #OSVR STEAMVR COMPOSITOR NOT AVAILABLE INSTALL#
- #OSVR STEAMVR COMPOSITOR NOT AVAILABLE DRIVERS#
- #OSVR STEAMVR COMPOSITOR NOT AVAILABLE DRIVER#
- #OSVR STEAMVR COMPOSITOR NOT AVAILABLE SOFTWARE#
Simple: Paste "%ProgramFiles(x86)%\Steam\steamapps\common\SteamVR\demo\bin\win32\hellovr_sdl.exe" into the Windows Run dialog and click run to start the SteamVR simple demo app - you should get a command-prompt window with some text, the screen might flicker, then you should get a split-screen display that reacts to the movement of the HMD by changing your view of a world with infinite cubes of test patterns. In all cases, hook up your hardware and launch OSVR Server first.
#OSVR STEAMVR COMPOSITOR NOT AVAILABLE INSTALL#
(Make changes as appropriate to suit your Steam install location.) If you got it right, you should see a number of files, including one called driver_osvr.dll. To know if you got it right, do the same Windows Run (or other way of opening a folder by its name) as above, with the path "%ProgramFiles(x86)%\Steam\steamapps\common\SteamVR\drivers\osvr\bin\win32" instead. If you are upgrading from an earlier version of the driver, merge its contents with the existing contents of the osvr directory.
#OSVR STEAMVR COMPOSITOR NOT AVAILABLE DRIVERS#
You'll want to drag the osvr directory drivers directory you found previously. Drill down through SteamVR-OSVR/lib/openvr until you find an osvr folder. Upon extracting the OSVR driver, you'll get a SteamVR-OSVR directory.
#OSVR STEAMVR COMPOSITOR NOT AVAILABLE DRIVER#
Now, you'll need to put the driver where SteamVR can find it.Download the binary snapshot, and extract it using 7-Zip.(You should not need any beta versions of Steam or SteamVR to use this.) Install SteamVR by hovering over the "Library" button in Steam, clicking on to "Tools" in the drop-down menu, then finding the "SteamVR" entry, right-clicking it, and clicking "Install Game".Install Steam and optionally, a SteamVR-enabled game (Team Fortress 2 was tested).(Support for the OSVR HDK, among others, is bundled with the main download, no additional plugins required.) This is for the OSVR Server, and is common to using any OSVR-enabled application. Download and extract an OSVR Core snapshot build and whatever plugins you need for your hardware.(Other platforms will have to build from source at this time.) This is not the only way to use the binaries, but it's the simplest way to use them with commercially-released SteamVR games.

If you'd just like to try this out with pre-compiled binaries on Windows, the link above contains a compressed file with the 32- and 64-bit builds in it. OSVR ClientKit itself (along with its wrappers/engine integrations) is and remains the first-class preferred API for working with OSVR.
#OSVR STEAMVR COMPOSITOR NOT AVAILABLE SOFTWARE#
This driver exists primarily for compatibility reasons (a bit like the Unity or Unreal integration, but more general), so existing software using the SteamVR system can run on OSVR. Note that despite similar goals, the internal models of the two systems are not the same (in most cases, OSVR has a more flexible, descriptive model), so if you're writing an application from scratch, be sure to evaluate that. This is a SteamVR driver for allowing applications written against that API to work with hardware and software running with the OSVR software framework.
